Monthly Archives: January 2013

The Creative Ecology

The creative industries are always growing for jobs.

 

Issue

Old Economy

New Economy

Markets

Stable

Dynamic

Scope of Competition

National

Global

Organisational Form

Hierarchical

Networked

Structure

Manufacturing core

Services/ information core

Source of Value

Raw materials, physical capital

Flexible production

 

The fundamental challenges that we face are:

Underestimation of technological embedding, application of superseded economic models and application of superseded copyright models.

Over this 12 week module I have learnt more about my involvement in the industry at this moment in time.  Information is key; I have to start looking at what I’m best at.  I have to be networking; pulling all my information and other talents together. As well as analysing I need to now be able to know the good stuff from the bad, what I should and shouldn’t be reading and what will drive me forward.  I have to be able to write and represent myself and my work in different places.  I’ve got to start and continue to produce stuff.  I have to think about other people’s work and how I can change it because nothings original anymore.  It’s not enough for me to communicate I have to collaborate as well with other people who have different skills and talents and it will make my work greater.  I also need to understand how to do proper searching for the information I need.

Overall I have to go through the processes and development stages of my work and then reflect on it and have people I know and trust look at my work for an honest opinion.

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Net-Art: Designing Virtual Space.

I recently learnt that Net-Art is a new art form that’s part of the network space.  It’s accessible and relatively easily to step into the network space which makes the variation of art much wider.  Net-art is the only art form that curates itself and it is also an open source.  The following two videos are from Eva and Franco Mattes website, they are perfect examples of how art in the network space is conceptual. http://0100101110101101.org/home/mygeneration/ http://vimeo.com/16864989 .  I found these two videos very amusing and interesting.  The “my generation” video shows just how much of a hook technology has on this generation and even though the people in the video are ridiculously hooked in an unhealthy level on gaming, this video has made the situation hilarious and makes everybody realise just how much of a joke the addictiveness is.  In the 2nd video “Freedom” I also found it very amusing how serious people take their games and are ruthless when they are in front of a controller. These examples show how net-art folds art into life and is also a non-expensive material to use to create art.

Info graphics is considered a part of Net-art also although the data has to be used in an artistic context for it to work.

Overall this topic has made me realise that this generation, including myself, are “free floating signifiers” and take things from where we are and what we know to create a form of art that we could teach to people more experienced.