Details and unwrapping

Once I had the majority of my character modelled it was time to add in the details and accessories. I modelled the shoes next and attempted to make the light section of the face out of a plane. I found it very difficult so had to try and find a different way to do it. I also added the gloves and bow. Once I had the character completely built it was time to unwrap it. After unwrapping I could get a real feel for how my character was going to look. When I learnt how to unwrap I found it was a really simple thing to make such a difference. While I was unwrapping I found making the lighter part of the face on the head material was the easiest way to get the shape I wanted.

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