3ds Max tutorials

Here is some of the tutorials we did during our classes.  the first tutorial was of bouncing balls.

This is the shadowing tutorial.

shadowing

Smoothing Tutorial

smoothing

cog animation

To conclude this brief, here is the video of my animation.  As I said previous, I’m not completely happy with my outcome for this project but I am happy that at least I know how to rig objects in 3ds max which I didn’t know before.

 

Building in 3ds max

Due to lack of time I’ve decided to start modelling my spinner in 3ds Max.  I began with the cogs and rigged them so they all moved together when one was turned.  After that I worked on the exterior sections of the spinner.  Over all I’m not happy with the outcome of my model because I know I could have done a lot more if I had of managed my time better.  I tried to add in the metal material and made the main body of the spinner’s material by multiplying an image of lace and rust over one another.

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sketches

My idea for the spinner top is to have it wind up with cogs which make the bottom part of the spinner spin.  I was considering having the cogs on the outside of the spinner just below the key or to have them inside the spinner but the exterior of the spinner to be see through.  Here are some of my initial sketches to get me thinking.

sketches

Location Location Location

I have specific ideas of what my location for filming will look like so I had to go and visit some potential places.  First I looked at Swan Park because it has the forestry and beaches that I was looking for and would hopefully save me having to waste time travelling if I could kill two scenes with one location.

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I also visited Ness Woods and Benone Beach to see which locations suited best.

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I decided on Swan Park for the flashback footage as I was able to film that section of the film while I was visiting it for research.  It was more laid back and had the right feel for the film with loads of bridges, gardens and lake side sections.  After seeing Ness Woods and Benone Beach I decided to do the red dress scenes between them two places because they were both more natural and more non-commercialised, which is what I was going for.  I wanted the landscapes to feel secluded and distant.

Looking through pinterest

Having various shots in my head of how I want the film to look, I looked through Pinterest to get the examples of these shots and hopefully help me think of more.  Here is the link to the research board on my Pinterest account.

 

Choosing an Outfit

For me to get the shots and effect I want for my film I have to have the right outfits for each different scene.  There will be flashback scenes which the outfit will be more relaxed and day to day.  Whereas my partly desaturated scenes where she is grieving will need to be more dramatic and elegant.  After looking through numerous amounts of dresses and clothes websites I decided on a red maxi dress with chiffon over layer that splits.  The red will symbolise the love between the couple and still stand out with the footage effects.  The type of dress will work well with the wind and movement of the model running.  It will also give me the chance to slow down some footage and still give it a great effect.

outfit

Object Idea

When I first started looking at this project I was tilting more towards making a women’s harness or piece of jewellery.  Since then an idea came to me one day in class.  It was to design a spinner top in the style of steam punk.  After researching different spinners and how they work I’ve decided to try to create one with a wind up action instead of push or pull.  With this I will make a vintage style wind up key that operates the spinner.

Untitled-1keys tops of keys

Health Check Group Work Prototype

After working in groups to write down all of the possible options we want our app to have we had to write out a scenario for our health checker.  We choose a user that uses the current location option to book an appointment and then wants to know the best car route.  Below is our task diagram and our paper prototype.

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